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Blizzard games have 26 million players, and wow (apparently) feels great

Pefrix recalled in the morning about delaying the premiere of Diablo 4 / Overwatch 2 and the departure of a new boss Blizzard - customer.

I will deal with the monthly number of players in Blizzard (World of Warcraft, Diablo 3, Heroes of the Storm, Overwatch, Hearthstone, StarCraft 2, Diablo 2 Resurrected), which - for the first time in a very long time - remained on its current level. So 26 million.

Blizzard Panic! 20 Million Players QUIT World Of Warcraft, Overwatch, Hearthstone & Diablo Combined 38m in Q1 2018 37m in Q2 2018 37m in Q3 2018 35m in Q4 2018 32m in Q1 2019 32m in Q2 2019 33m in Q3 2019 32m in Q4 2019 32m in Q1 2020 32m in Q2 2020 30m in Q3 2020 29m in Q4 2020 27m in Q1 2021 26m in Q2 2021 26m in Q3 2021

The main merit of Diablo 2 Resurrected, which has balanced the loss of people from other titles. Only if this state of affairs will stay for a long time? I sincerely doubt.

D2R is not a typical service game to have the same number of people all the time.

And before Blizzard really skinny months. In addition to Diablo Immortal (premiere planned for the first half of 2022) we do not have other hits that could improve the results of Mau (Monthly Active Users).

As for Wow-A, Blizzard ensures that their flagship title is great. I quote:

World of Warcraft enjoys the benefits of combining a modern and classical game within one subscription.

World of Warcraft is on the right track to ensure the greatest commitment and Net Bookings outside the year without an add-on

Finance finances, but Wow-A reactions on the Internet is a completely different matter. In this case, World of Warcraft is in the largest crisis since the beginning of its existence. There was never a hole and criticism in the direction of King Pefrix recalled as right now.

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