It is not easy to draw up for 20 years or the last game to suit modern times. In particular, if the title is symbolic and tremendous games like Diablo 2, the waiting is more reluctant. 20 years ago, in that time, it was not even a part of the approach to the time. Recently, however, there is no such thing that is difficult to have somewhat uncomfortable and difficult to operate. The design of Blizzard entertainment and UX accessibility senior Dream McCrii had a time to explain what he had done to increase accessibility, while creating Diablo 2: reserves through GDC 2022, and what results were described. He adds a variety of conveniences, while he works, "the solution for one person benefits to many people" while working on Diablo 2 reservoirs, "adds a variety of conveniences, without disappointing the original gamers who want to reproduce the original work under the principle. Gamers said they were aimed at making the game to see the game. In the early days, McCro ...