Diablo 2 resurrected has been caused by the fans since release for trouble because the servers slow down. This is due to the obsolete code of the game, but also strongly on the behavior of the players. According to Blizzard, they would play too modern and thus overload the poor servers. What exactly is meant, you will learn here at Meinmmo.
What s going on with the servers at Diablo 2 Resurrected? Already since Release there are massive problems with the online operation of the Action-RPG Diablo 2 resurrected. So there was a whole latte on problems, including:
Problems with login Disappeared characters Missing items
Again and again the servers down and nobody could gamble more online. These were still necessary rollbacks that players cost their progress. The mood is therefore conceivable and the fans would like to have a statement and solution of Blizzard.
The problem search is probably meanwhile and calculated the behavior of the players nowadays is a complementary debt.
These are the causes of server problems
Overall, the developers have identified two large construction sites that are responsible for the lousy performance of the servers. In a large forum post (via Blizzard), the DEVs have spread the problems.
Therefore, the behavior of the players is problematic: One of the reasons for the server failures was according to Blizzard peaks in traffic. That has the servers simply overloaded. And the reason for this is the modern game behavior, which was different in 2021 as in 2000, when Diablo 2 was published.
But what exactly do the devs with modern behavior ? This refers to players today a lot of targeted gamble than then:
In 2001, there were not nearly as much content on the Internet, which deals with how to play Diablo II Right (Baal Runs for XP, Pindleskin / Ancient Sewers / etc. For Magic Find, etc.). Nowadays, however, a new player can find a lot of good content creator, which show him how to play the game on different [effective artists, many high load to the databases in the form of creating, loading and finishing games in faster Follow. Although we have foreseen this, [...] we have far underestimated the scope [of these ways], which we derived from the beta tests.
So nowadays players play a lot of targeted and effective and thereby overload the databases of the servers, it comes according to Blizzard to the regular failures.
What does Blizzard say? The problem is obviously boss-runs : that s how you call it, if you log in at the way point in front of a boss that kills fast, the game closes and a new game created to exactly this boss Run to repeat.
This is in Diablo 2: Resurrected an effective methere mode to farm Loot.
This is the problem with the code: The players of Diablo 2 Resurrected but are not alone to blame for the misery. Because Diablo 2 resurrected is not a remake, but a Remaster of the Original Diablo 2. That means: In the code, the game is in widths identical to the original of 2000.
And that was a great thing about 20 years ago, not necessarily ideal for reacting to the network requirements of modern time should be on hand. In conjunction with the changed behavior of the players, this results in an unstable situation in which the servers regularly throw the towel.
More about Diablo 2 on Meinmmo:
In Diablo 2: Resurrected disappear characters - so you can prevent it Diablo 2: The best class for your game style - all characters in the short check Diablo 2: Beginner Guide - Everything you need to know as a beginner
Restrictions for farm runs on the assembly line
How do the developers want to fix the problems? Of course, the developers do not tell you all this to give you with a yes mei, that is now so in the rain. The team has developed the following measures to get the problems under control:
Limits for data rates: One of the problems is, as discussed that players for specific farm runs very quickly create new games. This is limited. So it can happen that you get an error message when you start too many games one after the other. But that s just a temporary solution until the problem is better to get under control. Queues when logging in: To reduce the simultaneous rush of the players to the servers, there should be queues. Thus, the player load is to be uniformly distributed and tips are reduced in traffic. Dividing critical processes into smaller units: Developers are already working to disassemble critical processes in their components so that they can be better scalable and thus can more likely to cope with great data burden.
It remains to be hoped that with these and future measures finally stops more stability in the servers.
Incidentally, a welcome innovation makes you a harder to delete your cowy high-fed heroes.
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